GPU-accelerated survival simulator in Rust & wgpu with compute shaders, 2D spatial CNN vision, Hebbian learning, and AMM micro-economies.
Discrete-time resource & process simulation engine and visual optimization studio powered by the .reson DSL and multi-core genetic optimizer.
Open-source SDK & protocol (OIP) for low-latency stylus drawing across E-Ink hardware (Android/Onyx, reMarkable Linux, and Web) with a shared Rust core.
Unity AR project for visualizing solar system physics in Augmented Reality. Available on Google Play.
An android game featuring resource management and survival mechanics.
CycleGAN implementation for style transformation between human and anime faces.
Traffic simulation in Rust & Bevy, featuring A* pathfinding and JSON world loading.
Compared PCA and Backward Elimination for optimizing ML classifiers on a Pokémon dataset.
Interactive piano controlled by hand gestures using HuskyLens and PubNub.
Optimized N-body simulator exploring Python, NumPy, JIT, and CUDA acceleration.
Deep learning for AV perception in low-light, using YOLOv11, U-Net, and CycleGAN.